Contents

General:

About Arcade Classics 2

About this game

In the game window, press:

Play to begin or continue a game;

Options to customize the keyboard, joysticks, or game play;

History for game history and interviews;

Change game to play a different game; or

Exit to exit Arcade Classics 2.

Game play:

How to play

Game controls

Changing the keyboard

Using joysticks

Changing a joystick's sensitivity

Varying the game's difficulty and settings

Other:

Troubleshooting


About Arcade Classics 2
About Midway’s Arcade Classics Volume 2

Digital Eclipse Software, Inc. Team

Digital Eclipse Software, Inc. has developed and published several successful commercial software packages including Williams® Arcade Classics for home computers and Williams Arcade’s Greatest Hits and Arcade’s Greatest Hits: The Atari Collection 1 for home game consoles.

Andrew Ayre - Andrew served as Producer of Midway’s Arcade Classics Volume 2 for Windows® 95 and is President of Digital Eclipse Software.

Jeff Vavasour - Jeff was the Lead Programmer on this project and also supervised the Trivia Game multimedia post-production.

Midnight Design and Jon Zimmerman - Midnight Design was responsible for the CGI artwork used in the opening sequence and game selection.

Jon Bradley Snyder and Julie Palsmeier - Jon produced the interviews with the original game designers for the trivia segment, and wrote the trivia questions.  Julie served as assistant producer on the interview component.

Image Impressions - Image Impressions provided multimedia post-production on the trivia segment, as well as additional animation.

Luke Porter - Luke provided the game show narration for the trivia segment.

Doug Jefferys, Tom Johnson and Sue Urbanski - Doug, Tom and Sue were responsible for sound capturing from the original coin-op machines.

Special thanks to Larry DeMar, Cary Mednick, Ken Fafrak, Sean Kelly, and Jean Baudin for their technical assistance during the development of these games.

An extra special thanks to the interviewees: Larry DeMar, George Gomez,

Eugene Jarvis, Steve Meyer, Scott Morrison and John Newcomer.

The Midway Home Entertainment, Inc. Team

Michael Rubinelli - Executive Producer

David Schwartz - Technical Director

Brian Lowe - Associate Producer

Will Shen - Assistant Producer

Robert Sablan - Testing Manager

Erwin Gasmin - Lead Tester

Peter Chang, Ross Deynata, Ed Duran, Matt Vella, Kevin Wang - Testers

Special thanks to Jim Flaharty.

Developed by Digital Eclipse Software, Inc.

Emulation software © 1997 Digital Eclipse Software, Inc.


The Play Button

Press the play button to enter the actual game.  The first time you do this after choosing a new game, you will start out in the "attract mode."  This is the mode the arcade game is in when it is waiting for a new player.  To start a new 1-player game, press 1.  In all games but Spy Hunter, you can also press 2 to start a new 2-player game.

To pause a game, press the ESC key.  This will return you to the game's main title window.  You can resume your game where you left off by selecting Play a second time.

For more information on the object of the game, see How to Play.

For more information on the controls used to play this game, see Game Controls.


Changing the Keyboard

Using the Options button on the game window, you can change the keys used to control the game.  In Options, select the Keyboard tab.  This page lists all the controls used by the game, and the current keys assigned to each.  To assign a new key to a control, click on the Change button next to it, and then press a new key.

If you press Cancel or ESC when you are asked to select the new key, the change is canceled and the control remains unchanged.  You can also restore the original keys assigned to the controls by clicking on Restore Defaults.

For a list of the keys assigned to the controls when you first install the game, see Game Controls.


The Options Button

The Options button on the game's title window allows you to customize the game in a variety of ways.  You can vary the difficulty and game play options (see Game-Play Settings), change the keys used to control the game (see Changing the Keyboard), select joysticks to be used to control the games (see Using Joysticks), or vary the game's sensitivity to motion of the joystick (see Advanced Joystick Settings).


Arcade Trivia Game Show
The Arcade Trivia Game Show

Click on the History button on the main game window to enter the "Arcade Trivia Game Show" interactive multimedia retrospective.  This trivia segment features interviews with the original game designers, insider tips and information, and rare artwork and photos that are a must-see for game enthusiasts.

Once in the Trivia Game Show, choose the correct answer to the multiple choice question to view the interview, or skip the question by pressing the “Next >” button.  At the conclusion of the trivia segment is the Media Gallery, a collection of game-related photos and artwork.

You can also enter the Trivia Game Show from the Welcome screen by clicking on the “Trivia” button there.

Warning: Entering "The Arcade Trivia Game Show" will end any game that may have been paused.


The Welcome Screen

When you first start Arcade Classics 2, you will enter the Arcade Room where you can select a game to play.  Pressing the Change Game button on a game's main window will end the current game and return you to the Arcade Room.

In the Arcade Room, you are one of seven games.  You can either click on “Play” to go to the selected game, or click the arrows to select one of the others available.

Alternatively, you can use one of the shortcut buttons on the top of the “Welcome” window to go directly to a game or the Arcade Trivia Game Show.


The Exit Button

The Exit button will completely exit Arcade Classics 2.  To restart Arcade Classics 2 you will either have to reinsert the CD-ROM, or open your "My Computer" folder and double-click on the CD-ROM icon.

To exit your current game in order to choose a new game to play, click on Change Game instead.


How to Play

It's you and your ostrich against an endless army of evil jousters mounted atop buzzards.  The object is to pilot your ostrich around the screen, dismounting your computer opponents.  This is done by being the jouster with the high lance when you collide.

You make your ostrich flap its wings each time you press your flap button.  Depending on how fast you repeatedly flap its wings, you can ascend, hover, or descend.  Press the left or right buttons to make your ostrich move horizontally.  By pressing the button briefly rather than holding it down, it is possible to vary the speed of your ostrich in addition to the direction in which it moves.

When you win a joust with an opponent, it's not over.  Before the buzzard flees, it drops an egg.  If that egg is left alone, it will hatch into another rider and the buzzard will return, pick him up, and join the battle once more.  If you pick up an egg (by catching it in mid-air or running over it where it rests), the egg disappears and you receive points.  For more points, try catching an egg before it touches the ground.  That means it can't bounce off a ledge either!

If an egg lands in open lava or water, it mutates, and a larger mutant buzzard will be hatched, along with a new rider.

If you leave an egg unattended on land, it will eventually hatch into a new warrior.  A buzzard will soon enter picking him up to rejoin the battle.  You can collect a warrior before he mounts his buzzard, but be careful!  If your ostrich touches his lance, you’ll lose your mount.  Either approach him from behind, or change your mount for a Pegasus using the transform button.  You can switch between an ostrich and Pegasus at any time.  The Pegasus is safe from the lance of unmounted enemies, but requires more effort to get off the ground.

In each wave, there may also be one gold egg released from a collision.  Pick up that egg and a red button will appear on one of the ledges, giving you have the opportunity to earn bonuses.  Touch that button before the time expires and you could receive bonus points, a free life, or a “Super Zap” which will make short work of your remaining opponents on a level.

Aside from the computer's jousting opponents, there are other potential dangers:  In many waves, the hot lava or monster-infested waters at the bottom of the screen will be exposed.  If you per chance fall in, your goose (ostrich?) will be cooked.

Crystal bats also menace you in selected waves.  They are defeated in the same manner as regular jousters, by having your lance higher than their lance-nosed tip.

Deceptus, the mechanical buzzard is an elusive enemy, magically fading in and out at will.  Decputus must be destroyed from the top, but until he is, he’ll deposit eggs that will hatch into more enemies for you to deal with.

In various levels there are also land based dangers, such as Falcon statues and trees that shoot deadly bolts of electricity.  Beware of these areas.

In the Knight levels, a huge Knight-statue taunts you while sending his minions out to destroy you, and defending himself with electrical bolts.  If you’re a careful flyer, you can destroy the Knight by hitting each of his four vulnerable spots – two on each side, indicated by red buttons.  If you destroy a Knight, his minions will also be destroyed, ending the wave.

Another nasty opponent is the pterodactyl.  Spend too long on a wave, and it arrives on the scene to terrorize you!  The pterodactyl will go for your ostrich's ankles, and that's enough to knock you from your mount, and lose a life.  The pterodactyl is said to be unbeatable... but that's for you to decide.

The last danger can also be an ally:  It's the second player.  Joust can be played by two players can simultaneously... either as a united front, or in deadly competition.  Dismounting your opponent can be worth a lot of points, but sometimes it pays more to cooperate.  See the screen between waves for special messages regarding team play and "gladiator" bonuses.

To find out more about how to play Joust 2, watch the attract mode when you select Play, before starting a 1- or 2-player game.


Game Controls

Joust has simple controls.  There is a flap button which will flap the wings of your ostrich.  The left and right buttons are used to change the direction you are facing and to increase or decrease the horizontal speed at which your ostrich moves.

Because two players play at the same time, there are separate controls for each player.  When Arcade Classics 2 is first installed, it sets up the keyboard as follows:

A - Left for player 1

S - Right for player 1

F - Flap for player 1

G - Transform for player 1

J - Left for player 2

K - Right for player 2

Semicolon (;) - Flap for player 2

Apostrophe (‘) - Transform for player 2

You can change the keys used to control Joust 2 using the Options button on the game's title window (see Changing the Keyboard).

On a joystick, moving left or right does the same thing as the left and right buttons, the primary trigger is used to flap, and the secondary trigger is used to transform.


Game-Play Settings
Varying the Game's Difficulty and Settings

These original arcade games had a number of settings which could be adjusted to vary the difficulty of play (to make it harder for people to play too long on one quarter!).  On the main game window, choose the Options button and then select the Game tab.  Here you can adjust your game in the same way to make it easier or harder.

For Joust 2, the initial settings are a bonus mount every 25,000 points, starting with 5 lives.  You can change the bonus to happen from every 1,000 points to every 99,000 points, or select the "no bonus lives" option (above 1,000 in the list).  You can also change the number of lives you start with to be anywhere from 1 to 99.

In addition, you can vary the game's difficulty using the "Difficulty" slider control, or change the number of letters allowed in the top score to anywhere from 3 to 20.  Only the top score is allowed more than 3 letters.  All the rest only get 3 regardless.

Joust 2 also has three special options:

Allow sounds in attract mode - if this item is checked the game will make sounds when idle (when in the full-screen play mode).  Otherwise, it will be silent between games.

Show screen in original sideways orientation - with this option checked, the screen will be oriented sideways for a vertically oriented monitor.  This mode reproduces the original look of Joust 2, which had its monitor installed vertically.  The playfield was designed for this orientation, having more height than width. In order to fit the Sinistar screen on a regular monitor, it had to be rotated and shrunk vertically.  If you want to reproduce the original look, check this option.  In order to see the picture correctly, you'll have to tip your monitor on its side.  If you want to do this, ensure that your monitor is stable and DO SO AT YOUR OWN RISK!

Play background music - during game play, Joust 2 plays one of four tunes in the background, depending on the level.  If you prefer no music, uncheck this option.

If, at any time, you want to restore the game to its original "mint condition," simply press the Restore Defaults button under the Game tab.

You can also clear all your high scores, restoring the high score table to the factory-set scores.  To do this, click on the Reset High Scores button.

Warning: If you attempt to change any of these settings or reset high scores while you are in the middle of a game that has been paused, that game will end and your score in that game will be lost.  If you attempt this, however, you will be warned and given a chance to change your mind.


Troubleshooting

The action in Arcade Classics 2 stutters:  Windows® 95 may do a momentary "garbage collection" (that is, a clean-up of memory and disk) after a new program has settled in for a short time.  If this occurs on your machine and is unsatisfactory, try letting the attract mode run through once or so before playing a game.  If it occurs frequently, it may be a sign of insufficient memory, or another active application may be requiring intensive use of the CPU or hard disk.

I get no picture or a corrupt game screen:  Ensure that your video board is at least a local bus video board.  Microsoft's DirectX requires local bus video (or better) in order to work properly.  If you are using Windows NT 4.0, you may need the latest Service Pack upgrade (see ftp://ftp.microsoft.com/bussys/winnt/winnt-public/fixes for details).

The sound seems choppy or poor:  Ensure that you have an up-to-date Windows® 95-compatible audio driver for your sound card, and preferably a sound card which is recommended for use with Microsoft's DirectX.  Consult with the manufacturer for details.

My ostrich seems to be on a caffeine-high, flying straight to the ceiling constantly: Your joystick is probably set for rapid fire.  Consult your joystick's manual on how this can be disabled.

Flapping doesn't have consistent "lift":  If your computer is running slow (perhaps due to other applications which are running), everything slows down, including how fast you fall.  When this happens, it takes less flapping to hover, and you will be able to rise more easily.

I am having trouble using my joystick with the game: See Joystick Troubleshooting.


About this Game

The Joust 2 Team

John Newcomer - Game design

Joe Hellesen, Kristina Donorrio, and Warren Davis - Software

Chris Granner - Sounds

John Newcomer and Jack Haeger - Video graphics

Tim Elliot - Cabinet art

Joust 2: Survival of the Fittest © 1986 Midway Games, Inc.

Joust is a registered trademark of Midway Games, Inc.

All rights reserved.  Used under license.


Using Joysticks

In order to use a joystick with this game, it must first have been set up under Windows® 95's Control Panel.  To do this, choose Start, then select Settings..., then Control Panel, and finally select the Joystick icon.  See the help within for more details.

Once this is done, you must tell the game which joystick you wish to use with it.  This is done by selecting the Options button on the title window, and then selecting the Joystick page.  Select the joystick from the combo box there.

If you wish, you can also adjust how far the joystick needs to move before the game responds.  See Advanced Joystick Settings for more details.

If you are having trouble with your joystick, see Joystick Troubleshooting for help.


Advanced Joystick Settings

The Advanced button on the Options' Joystick tab gives you access to the joystick sensitivity slider and the calibration tester.

The calibration tester is the graph on the right of the dialog box.  It is divided up into nine squares, representing center (the gray square) and the eight possible directions of the joystick.  By moving your joystick around, you can see how far the joystick has to move in order for the game to register it as being "centered," "up," "right," etc.

The Sensitivity slider allows you to vary the relative size of these squares.  As you increase sensitivity, the distance the joystick has to move to get out of the "center" position gets smaller.  You can use this control if you wish to make your joystick either more "touchy" or more "sluggish" in the game.

A separate sensitivity setting can be set for each game, and, in the case of games that use more than one joystick, for each joystick also.

If you are having trouble getting your joystick to respond properly, you can use the calibration tester to troubleshoot the problem.  See Joystick Troubleshooting.


Joystick Troubleshooting

If you are having trouble getting your joystick to respond correctly, first ensure that you have the correct joystick selected under the Joystick tab of the Options button.

If the joystick is not listed there, then it may not have been calibrated. Joysticks must be calibrated in Windows® 95 using the Control Panel.  To access this, select Start, Settings..., then Control Panel and then double-click on the Joystick icon.  Follow the instructions there to calibrate your joystick.  If you do not have a Joystick icon under your Control Panel, you may not have installed the needed multimedia drivers.  Check your Windows Setup under Add/Remove Programs.

If your joystick has been calibrated under Windows® 95, and selected in the game's Options' Joystick tab (a joystick must be selected in each of the six games individually), click on the Advanced button under that tab to access the Advanced Joystick Settings.

The graph in this window shows you where the game "sees" the joystick, using a small "+".  The graph is divided up according to the different possible positions of the joystick, with "centered" indicated by the gray square.  You can try recalibrating your joystick or adjusting the trim controls (on joysticks that have them) and seeing how this graph responds.  Also, in all games but Sinistar, it is possible to adjust the Sensitivity which changes the threshold beyond which the joystick is no longer considered to be "centered" by the game.

If no "+" is shown on the graph, then the Windows® joystick driver is reporting that the joystick is not responding properly, and so its plug may be loose or not connected, or else the joystick driver has not been correctly selected in Windows® Control Panel.