Contents

General:

About Arcade Classics 2

About this game

In the game window, press:

Play to begin or continue a game;

Options to customize the keyboard, joysticks, or game play;

History for game history and interviews;

Change game to play a different game; or

Exit to exit Arcade Classics 2.

Game play:

How to play

Game controls

Changing the keyboard

Using joysticks

Changing a joystick's sensitivity

Varying the game's difficulty and settings

Other:

Troubleshooting


About Arcade Classics 2
About Midway’s Arcade Classics Volume 2

Digital Eclipse Software, Inc. Team

Digital Eclipse Software, Inc. has developed and published several successful commercial software packages including Williams® Arcade Classics for home computers and Williams Arcade’s Greatest Hits and Arcade’s Greatest Hits: The Atari Collection 1 for home game consoles.

Andrew Ayre - Andrew served as Producer of Midway’s Arcade Classics Volume 2 for Windows® 95 and is President of Digital Eclipse Software.

Jeff Vavasour - Jeff was the Lead Programmer on this project and also supervised the Trivia Game multimedia post-production.

Midnight Design and Jon Zimmerman - Midnight Design was responsible for the CGI artwork used in the opening sequence and game selection.

Jon Bradley Snyder and Julie Palsmeier - Jon produced the interviews with the original game designers for the trivia segment, and wrote the trivia questions.  Julie served as assistant producer on the interview component.

Image Impressions - Image Impressions provided multimedia post-production on the trivia segment, as well as additional animation.

Luke Porter - Luke provided the game show narration for the trivia segment.

Doug Jefferys, Tom Johnson and Sue Urbanski - Doug, Tom and Sue were responsible for sound capturing from the original coin-op machines.

Special thanks to Larry DeMar, Cary Mednick, Ken Fafrak, Sean Kelly, and Jean Baudin for their technical assistance during the development of these games.

An extra special thanks to the interviewees: Larry DeMar, George Gomez,

Eugene Jarvis, Steve Meyer, Scott Morrison and John Newcomer.

The Midway Home Entertainment, Inc. Team

Michael Rubinelli - Executive Producer

David Schwartz - Technical Director

Brian Lowe - Associate Producer

Will Shen - Assistant Producer

Robert Sablan - Testing Manager

Erwin Gasmin - Lead Tester

Peter Chang, Ross Deynata, Ed Duran, Matt Vella, Kevin Wang - Testers

Special thanks to Jim Flaharty.

Developed by Digital Eclipse Software, Inc.

Emulation software © 1997 Digital Eclipse Software, Inc.


The Play Button

Press the play button to enter the actual game.  The first time you do this after choosing a new game, you will start out in the "attract mode."  This is the mode the arcade game is in when it is waiting for a new player.  To start a new 1-player game, press 1.  In all games but Spy Hunter, you can also press 2 to start a new 2-player game.

To pause a game, press the ESC key.  This will return you to the game's main title window.  You can resume your game where you left off by selecting Play a second time.

For more information on the object of the game, see How to Play.

For more information on the controls used to play this game, see Game Controls.


Changing the Keyboard

Using the Options button on the game window, you can change the keys used to control the game.  In Options, select the Keyboard tab.  This page lists all the controls used by the game, and the current keys assigned to each.  To assign a new key to a control, click on the Change button next to it, and then press a new key.

If you press Cancel or ESC when you are asked to select the new key, the change is canceled and the control remains unchanged.  You can also restore the original keys assigned to the controls by clicking on Restore Defaults.

For a list of the keys assigned to the controls when you first install the game, see Game Controls.


The Options Button

The Options button on the game's title window allows you to customize the game in a variety of ways.  You can vary the difficulty and game play options (see Game-Play Settings), change the keys used to control the game (see Changing the Keyboard), select joysticks to be used to control the games (see Using Joysticks), or vary the game's sensitivity to motion of the joystick (see Advanced Joystick Settings).


Arcade Trivia Game Show
The Arcade Trivia Game Show

Click on the History button on the main game window to enter the "Arcade Trivia Game Show" interactive multimedia retrospective.  This trivia segment features interviews with the original game designers, insider tips and information, and rare artwork and photos that are a must-see for game enthusiasts.

Once in the Trivia Game Show, choose the correct answer to the multiple choice question to view the interview, or skip the question by pressing the “Next >” button.  At the conclusion of the trivia segment is the Media Gallery, a collection of game-related photos and artwork.

You can also enter the Trivia Game Show from the Welcome screen by clicking on the “Trivia” button there.

Warning: Entering "The Arcade Trivia Game Show" will end any game that may have been paused.


The Welcome Screen

When you first start Arcade Classics 2, you will enter the Arcade Room where you can select a game to play.  Pressing the Change Game button on a game's main window will end the current game and return you to the Arcade Room.

In the Arcade Room, you are one of seven games.  You can either click on “Play” to go to the selected game, or click the arrows to select one of the others available.

Alternatively, you can use one of the shortcut buttons on the top of the “Welcome” window to go directly to a game or the Arcade Trivia Game Show.


The Exit Button

The Exit button will completely exit Arcade Classics 2.  To restart Arcade Classics 2 you will either have to reinsert the CD-ROM, or open your "My Computer" folder and double-click on the CD-ROM icon.

To exit your current game in order to choose a new game to play, click on Change Game instead.


How to Play

In Spy Hunter, it’s you against them on the open road (and river!).  You have been assigned a G-6155 CIA Prototype Interceptor with standard-issue machine guns.  Your mission is to rid the road of the unscrupulous enemy agents.  To start, press “1” for the introduction, and then the Weapons Van button to start the game.  (There is no 2-player option in Spy Hunter.)  See Game Controls for more details on controls.

Points are accumulated in Spy Hunter simply for surviving (and staying on the road).  However, this is not easy.  Road-based enemies take many forms: Road Lords, Switch Blades, The Enforcer, and Mad Bombers.  Each will try and take you out.  Heavily armor-plated Road Lords try to force you off the road.  If Switch Blades get close enough, they’ll shred your tires with razor-sharp knives extending from their wheel hubs.  Enforcers lurk on the side of the road, shotgun ready, waiting for you to pass.  Mad Bomber helicopters attack from the air, leaving car-wrecking craters in the pavement.

Machine guns are effective weapons against the Switch Blades and Enforcers, but to take out a Road Lord you need to be subtle – ramming them off the road without them returning the favor.  It’s possible to ram a Switch Blade or Enforcer off the road too, but it can be safer to take them out at a distance.

For the Mad Bomber, you’ll need extra weaponry – heat seeking missiles, in fact.  That’s where the Weapons Van comes in.  When the Weapons Van light is flashing, reinforcements are on their way.  You’ll pass an 18-wheeler parked on the side of the road, which will pull out in front of you and open its trailer.  Don’t shot – he’s friendly.  Board the van and you’ll come out with additional armaments.  The type of weapon you gain is indicated by artwork emblazoned on the roof of the van.  The indicator lights on the upper left side of your display list the current weapons fitted to your vehicle.  If you lose your vehicle, you lose your upgrades.  Upgrades include oil slicks, smoke screens and missiles.  Use them wisely – ammo is limited and pretty soon you’ll be back to basic Machine Guns.

For the first leg of your journey, you get an unlimited supply of cars, but don’t get too comfortable.  When the timer reaches zero, HQ awards you a number of vehicles based on your performance, and from then on, every loss counts.  So do the best you can in the timed trials, because it makes the difference in both points and bonus vehicles.  Survive long enough and up to four additional bonus vehicles will be awarded.

The enemy terror isn’t restricted to land, though, and so a boat house holds an equally-enhanced high-speed hydroplane for you.  Take the right turn in the road and soon you’ll be ridding the waterways of the enemy scum such as Barrel Dumpers and Doctor Torpedo.  Barrel Dumpers will try and mine your path, and don’t let Doctor Torpedo too close behind you...  And, even on the water you can’t escape the Mad Bomber.

Scoring in Spy Hunter is summarized below:

Switch blade	150 points
Road Lord	150 points
Enforcer	500 points
Barrel Dumper	150 points
Doctor Torpedo	500 points
Every ¼ screen on the road	15 points
Every ¼ screen in the water	25 points

Watch out for civilians though!  HQ frowns upon civilian mishaps, and will dock you your staying on the road/in the water points for a time if you tangle with innocent bystanders.

To find out more about how to play Spy Hunter, watch the attract mode when you select Play, before starting a game.


Game Controls

Spy Hunter has a complex array of game controls.  As a driving game it has a steering wheel, a gas pedal, and a gear shift.  There are also four weapons buttons: Oil Slick, Smoke Screen, Missiles, and Machine Guns.  Finally, there is a Weapons Van button for getting things started.Spy Hunter can be played either with the keyboard or the joystick (see Using joysticks).

IMPORTANT: If you have selected a Joystick under the “Joystick” tab of the Options menu, you will not be able to use the keyboard to steer or for gas.  With the Joystick enabled, you will still be able to use the keyboard for weapons and/or gear shifting, however.

When Arcade Classics 2 is first installed, it sets up the keyboard so that you can control Spy Hunter with the numeric keypad for driving, and the lower-left of the keyboard for weapons.  (You must have your NUM LOCK turned on in order for this to work.)  The keys are arranged by default as follows:

Keypad 4 - turn steering wheel left

Keypad 6 - turn steering wheel right

Keypad 8 - increase gas

Keypad 2 - decrease gas

Z - release oil slick

X - fire a missile

C - release smoke screen

Space - fire machine guns

Keypad 5 - call weapons van (at start of game)

Keypad 0 - change gears

You can change the keys used to control Spy Hunter using the Options button on the game's title window (see Changing the Keyboard).

When using the keyboard to steer, holding down on the left or right buttons will cause the steering wheel to turn in that direction.  The higher the sensitivity setting under the Keyboard tab of the Options dialog button the faster the steering wheel will turn.  Releasing left or right will center the steering.

The gas controls are similarly affected by their sensitivity setting, however the gas pedal will stay at its last setting when you release the increase or decrease buttons.  (Tip: to get the gas pedal instantly all-the-way down, press the 2 key on the main keyboard.  To get it instantly up, press 1 key.)


Game-Play Settings
Varying the Game's Difficulty and Settings

These original arcade games had a number of settings which could be adjusted to vary the difficulty of play (to make it harder for people to play too long on one quarter!).  On the main game window, choose the Options button and then select the Game tab.  Here you can adjust your game in the same way to make it easier or harder.

As Spy Hunter was originally set up, the time trial lasts for 90 seconds (wherein the counter counts from 999 to 0) and then you are awarded bonus cars at 30,000, 60,000, 90,000 and 120,000 points (i.e. at 30,000 points and three more at 30,000 point increments).  On the Game page of the Options, you can change the duration of the time trial to 60 seconds, change the level at which you are awarded your first bonus car to anywhere between 20,000 and 99,000 points, and change the interval at which additional cars are awarded to between 1,000 to 99,000 points.

Additionally, you can vary the game pace and difficult with the slider control.  The default setting is the third notch from the left.

In addition, there are three special options:

Music in attract mode - allows you to turn the attract mode music on or off.  Background music must also be enabled if sound is to be played during the attract mode (see below).

Play background music - turns the Spy Hunter music on or off.

Show game’s test mode - gives you a sneak peek into the special mode available to owners of the coin-op version of Spy Hunter.  It ran diagnostics on the game, allowed them to view the graphics, test controls, and other special functions.  For further details on this mode, see the section on Test Mode. To return to regular play, uncheck this option or exit the game. This option is not saved and so will be cleared if you go to a different game or exit Arcade Classics 2.

If, at any time, you want to restore the game to its original "mint condition," simply press the Restore Defaults button under the Game tab.

You can also clear all your high scores, restoring the high score table to the factory-set scores.  To do this, click on the Reset High Scores button.

Warning: If you attempt to change any of these settings or reset high scores while you are in the middle of a game that has been paused, that game will end and your score in that game will be lost.  If you attempt this, however, you will be warned and given a chance to change your mind.


Troubleshooting

The action in Arcade Classics 2 stutters:  Windows® 95 may do a momentary "garbage collection" (that is, a clean-up of memory and disk) after a new program has settled in for a short time.  If this occurs on your machine and is unsatisfactory, try letting the attract mode run through once or so before playing a game.  If it occurs frequently, it may be a sign of insufficient memory, or another active application may be requiring intensive use of the CPU or hard disk.

I get no picture or a corrupt game screen:  Ensure that your video board is at least a local bus video board.  Microsoft's DirectX requires local bus video (or better) in order to work properly.  If you are using Windows NT 4.0, you may need the latest Service Pack upgrade (see ftp://ftp.microsoft.com/bussys/winnt/winnt-public/fixes for details).

The sound seems choppy or poor:  Ensure that you have an up-to-date Windows® 95-compatible audio driver for your sound card, and preferably a sound card which is recommended for use with Microsoft's DirectX.  Consult with the manufacturer for details.

I am having trouble using my joystick with the game: See Joystick Troubleshooting.

The steering/gas does not respond to the keyboard: Ensure that the NUM LOCK key is on, and that your key controls are set correctly.  See Game Controls and Changing the Keyboard for more information.  Also, check the Joystick tab of the Game Options to ensure that a joystick has not been selected.  If a joystick has been selected it will have exclusive control of the steering and gas.


Test Mode

The Test Mode (enabled via the Options button under the Game tab) allows you to view the various special functions available to operators of the original coin-op Spy Hunter.

When you press Play after selecting this mode, you will be presented with the Test Mode menu.

The Test Mode menu gives you eight options.  You can select an option by pushing “oil slick” or “smoke screen” to move through the list. (See Game Controls for further details on controls.)  Pressing “weapons van” will enter the selected test.

Test #1 is Diagnostics Test.  Selecting it will start a series of video test patterns, followed by a pause on a black screen while the game does internal tests.  To return to the Test Mode menu, hold down the “weapons van” button for several seconds when the diagnostics reach the black screen.  If you miss the black screen, wait for it to pass a second time.

Test #2 is the Sounds Test.  Selecting this option will give you a list of sounds.  Use “oil slick” or “smoke screen” to select a sound, and then press “weapons van” to start it.  Select “EXIT” on the list of sounds to return to the Test Mode menu.

Test #3 is the Input Test.  This brings you to a screen where a message is displayed for each game control pressed.  To exit this option, you need to restart the game.  This is done by pressing ESCape to return to the title screen and then selecting the Options button and unchecking the Test Mode under the Game tab.  (You can check Test Mode again if you wish to re-enter Test Mode.)  Then, return to the game or Test Mode by clicking on the Play button.

Test #4 is Bookkeeping Screen.  This screen displays information on the number of games bought and played, the highest and lowest scores, etc.  It also has two sub-menus – one of which displays a summary of game play lengths and the other a summary of score ranges.  These menus are accessed by using “oil slick” and “smoke screen” to move through the list and “weapons van” to select, just as in the main Test Mode menu.  Select “EXIT” to return to the main Test Mode menu.

Test #5 is the Machine Setup.  This screen gives access to the same game options available under the Game tab of the Options button.  Select “EXIT” to return to the Test Mode menu.

Test #6 is the Channel Test.  This tests the games various sound effect channels.  Press “weapons van” to exit.

Test #7 Resets the game options.  This restores all game options and bookkeeping totals to their factory default settings.  This also includes the options available under the Game tab of the Options button on the title screen.  Selecting this option will automatically return to the Test Mode menu.

Test #8 is the Grid Test, which displays a grid used for centering monitors.  Press “weapons van” to return to the Test Mode menu.

Test #9 is the Potentiometer Calibration.  You are given a menu of three options and an “EXIT” (which takes you back to the main Test Mode menu).  Items are selected using “oil slick” and “smoke screen” and entered using “weapons van”.  The steering wheel calibration allows you to adjust the center.  The gas pedal calibration allows you to adjust the all-the-way-up position.  IMPORTANT: if you miscalibrate the steering or gas, use Restore Defaults under the “Game” tab of the Options dialog to restore the correct settings.

To exit the Test Mode, press ESCape to return to the game’s title screen, and select the Options button and then uncheck the “Show game’s test mode” checkbox.  Click “Ok” and then “Play” to resume the normal game mode.  The Test Mode will also be cleared if you exit Spy Hunter.

To restart the Test Mode from the beginning, return to the title screen by pressing ESCape and then enter the Options menu under the Game tab and uncheck and then recheck the “Show game’s test mode” checkbox.  Click “Ok” and then “Play”.  (If you simply return to the title screen via ESCape and then click “Play” again, you will simply return to the part of the Test Mode that you just left.)


About this Game

Spy Hunter was developed by Bally/Midway Manufacturing Company and is licensed to Midway Home Entertainment.

The Spy Hunter Team

George Gomez and Bill Adams - Game conceptual

Tom Leon - Game programmer

Bob Libbe and Mike Bartlow - Sound and music

Sharon Barr, Brian Colin, Kevin O’Connor, George Gomez, Steve Ulstad - Video art

Tony Ramuni, Doug Watson - Cabinet art

George Gomez - Control design

Cary Mednick - Electronic hardware

Spy Hunter © 1983 Midway Games, Inc.

All rights reserved.  Used under license.


Using Joysticks

In order to use a joystick with this game, it must first have been set up under Windows® 95's Control Panel.  To do this, choose Start, then select Settings..., then Control Panel, and finally select the Joystick icon.  See the help within for more details.

Once this is done, you must tell the game which joystick you wish to use with it.  This is done by selecting the Options button on the title window, and then selecting the Joystick page.  Select the joystick from the combo box there.

IMPORTANT: If you have selected a Joystick under the “Joystick” tab of the Options menu, you will not be able to use the keyboard to steer or for gas.  With the Joystick enabled, you will still be able to use the keyboard for weapons and/or gear shifting, however.

Spy Hunter is unique in this package in that your joystick’s button assignments can be changed.  To do so, first select the desired joystick from the combo box.  Then, to assign a function (such as a weapon or gear shift) to a button, press the “Change...” button next to your desired function.  You will be prompted to press the button on your joystick that you wish to assign to this function.  Press a button to assign it to the selected function , or press ESCape to cancel the selection.

The same button cannot be assigned to two separate functions.  Assigning a button to a different function will clear its old assignment.

Additionally, there are three gas pedal modes which can be selected for your joystick.  During normal play, pushing forward on the joystick applies more gas, while pulling back is equivalent to taking your foot off the peddle.  There are three options for specifying how far the joystick must travel, each defined by how far the gas pedal should be pressed when the joystick is centered.  They are:

All the way down - when the joystick is centered, the gas pedal is fully pressed.  Pulling back on the joystick is equivalent to releasing the gas.  (Pushing forward does nothing; the gas pedal remains fully pressed).

Half-way down - when the joystick is centered, the gas pedal is 50% down.  Pulling back is equivalent to releasing the gas, and pushing forward is equivalent to applying more.  You must pull all-the-way back to release the gas completely, or push all the-way-forward to apply the gas completely.

All the way up - when the joystick is centered, the gas pedal is fully up (not pressed).  Pushing forward on the joystick is equivalent to pressing the gas pedal.  You must push all-the-way forward to fully press the gas pedal.  (Pulling back does nothing; the gas pedal remains not pressed.)

You can also adjust how sensitive the joystick is for steering.  See Advanced Joystick Settings for more details.

If you are having trouble with your joystick, see Joystick Troubleshooting for help.


Advanced Joystick Settings

The Advanced button on the Options' Joystick tab gives you access to the joystick sensitivity slider and the calibration tester.

The calibration tester is the graph on the right of the dialog box.  It is divided up into vertical strips, representing steering centered (the gray square) and various degrees of the steering wheel being turned left or right.  Each strip represents one step of the steering.  A horizontal line represents the joystick’s vertical center (for the gas pedal).

The Sensitivity slider allows you to vary the relative size of these strips.  As you increase sensitivity, the distance the joystick has to move to get out of the "center" position gets smaller.  You can use this control if you wish to make your joystick either more "touchy" or more "sluggish" in the game.

A separate sensitivity setting can be set for each game, and, in the case of games that use more than one joystick, for each joystick also.

If you are having trouble getting your joystick to respond properly, you can use the calibration tester to troubleshoot the problem.  See Joystick Troubleshooting.


Joystick Troubleshooting

If you are having trouble getting your joystick to respond correctly, first ensure that you have the correct joystick selected under the Joystick tab of the Options button.

If the joystick is not listed there, then it may not have been calibrated. Joysticks must be calibrated in Windows® 95 using the Control Panel.  To access this, select Start, Settings..., then Control Panel and then double-click on the Joystick icon.  Follow the instructions there to calibrate your joystick.

If you are having problems with the buttons, be sure to select the correct number of buttons for your joystick under the Control Panel and verify using the Test button there that they are all responding.

If you do not have a Joystick icon under your Control Panel, you may not have installed the needed multimedia drivers.  Check your Windows Setup under Add/Remove Programs.

If your joystick has been calibrated under Windows® 95, and selected in the game's Options' Joystick tab (a joystick must be selected in each of the six games individually), click on the Advanced button under that tab to access the Advanced Joystick Settings.

The graph in this window shows you where the game "sees" the joystick, using a small "+".  The graph is divided up according to the different possible positions of the joystick, with "centered" indicated by the gray square.  You can try recalibrating your joystick or adjusting the trim controls (on joysticks that have them) and seeing how this graph responds.  Also, in all games but Blaster, it is possible to adjust the Sensitivity which changes the threshold beyond which the joystick is no longer considered to be "centered" by the game.

If no "+" is shown on the graph, then the Windows® joystick driver is reporting that the joystick is not responding properly, and so its plug may be loose or not connected, or else the joystick driver has not been correctly selected in Windows® Control Panel.